Finally, it’s the weekend.

Welcome back and I hope you have had a better week then me.

It has been a really rough week this week, the day job has been really brutal and I’ve been coming home, just wanting to sleep, so it’s been a test of my metal this week to do anything.

 

GoGo Digger:
Trevor has sent some more tunes (riffs), which sound really nice and I think will work well with the game (Isaac is going to stick them in the new build).

  I’ve created a couple of backgrounds for the various menus, which again will be tested in the new build and Isaac is busy adding polish to the game.  I think beta testing will be starting next week (fingers crossed), so if any of you guys are interested, sign up to the news letter and I’ll send out an open invite to the news letter members to become play testers and you may even get your name in the credits.

 Shuffle Blocks:
Dave has been busy rewriting the game in XNA V2 (it was in V3, which isn’t allowed for the competition) and rewriting some of his code and changing the coding structure (at least that’s how I understand it, but I’m only an artist and big words confuse me).

  I’ve been working on the game design and trying to work out what we can and can’t get in to the game with in the time limit for the competition.  I know that doesn’t sound interesting, but I don’t mind it and it needs to be done.

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