Archive for 01/08/2008

GoGo Digger is now finished!!

Hello,
Well it’s time for another update. It’s been a fairly relaxing week (especially compared to last week). The web site has been getting lots of unique hits over the couple of weeks which is nice and there has been no faults reported about GoGo Digger, which is a nice surprise. I didn’t expect many faults, but I did expect at least one.
I had a good rest on Sunday and went out to the seaside for a relaxing day by the sea. It was nice to get out by the sea during a hot summer day with a cool breeze coming in from the sea. The down side was that I got sun burn driving home and basically half of my body turned bright red (I never go brown) so I ended up looking like a colour blind version of Brave Heart and was in pain for the next couple of days due to it.

Weekending 1/08/08
GoGo Digger:

Well it looks like GoGo Digger is finally done and completed now so expect to see the finished version up on the website today and I will be sending it to all the upload sites I can find to help to get it out to everyone.
I’ve tried to make Isaac take a rest this week, but he’s been off working on Lucky 7 (our next game), which is coming along and is now playable.

Shuffle Blocks:
I’ve been slowly getting back into this project and after playing a new build of the game (which is shaping up really well) we have been able to tweak the gf/x to help make the board a lot more readable for the player as it can cause the player to go kind of letter blind if your not careful.
So the first thing we did was to tint the vowels a slightly different colour and to add guide lines to the board when you go to scroll a row or column, which works really well and helps the overall readability a lot.
I’ve also made a few sound effects for the game which will add a lot of atmosphere to the game I think (hope).
Dave has been busy adding new features to the game and basically making sure everything plays together correctly and even now the builds are playable and shows a real lot of promise.
What I really like about the design is that it feels kind of like a word search game, a spelling game and a puzzle game all at the same time (which as fair as I know is pretty unique) and as long as all the other elements work out as expected, it will be a cracking game.

Right, it’s time I went back to work so have a good weekend,
Mike

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