New GoGo model & Lucky 7 week


Hello everyone,

  Hope you are all well.

Well it’s been a fairly busy week this week and the project work is starting to pick up pace again, which is really good news.

Lucky 7 has really taken on a new lease of life since concentrating on the Arena mode of the game.  I spent over two hours last night on the latest build without even realising it which is a really great sign for the basic game mechanic, especially when you realise that about 70% of it is just place holder graphics, without and special effects and just a random audio track playing in the background.  This game is going to be fun.

I’ve finished the new GoGo model for Shuffle Blocks.  As you can tell, he’s changed a fair bit from the original model, but I’ve tried to keep the basic form and colour scheme the same and of course I had to make him a bit chubby (every real man has love handles (that’s what I keep telling my wife at any rate)).  There’s still a lot of addition work to be done on it (animated morph targets and rigging (I hate rigging)), but the base model is done.

 

Weekending 17/10/08

Lucky Seven:

  I’ve spent most of the week on this project and if I’m been honest, I’ve properly spent about half that time playing the game.  So far, I’ve created a new back ground for the Arena mode which has a more hand drawn look to it and various little gf/x’s for the game.

  The game really has taken a turn for the better since we started concentrating on the Arena mode.  It really is relaxing to sit down and play with and we have enough different variations of the game that we should be able to add lots of different levels for the player so that with any luck the player will find the perfect set up.

  The basic game mechanic has stayed the same, but the level structure has now totally changed and I think it will actually work out a lot better for the player as the player will get a lot more variety from the different levels and allow the player to miss out levels he may not like.  It should also allow us to add bonus content to the level structure as well which shows the player what’s needed to be done to unlock hat bonus content.  I guess it’s almost like a board game in itself for the level selection, but I’m getting a head of myself here, we need to build it and test it out to see how it plays out in real life, but I can’t think of anything major to effect it and Isaac is all for it.

  Isaac has just gone mad again and is sending me a new build almost every day, I’m sure he doesn’t sleep and he’s got way more energy then me.  I think it’s about time that I started to think about a Lucky 7 preview page for the game soon (I’m want to try something a bit better then just the normal pages and I may have to try to learn Dream Weaver and knock something really nice out when I’ve got some more graphical assets ready for the game).

 

Shuffle Blocks:

  I’ve finished modelling the new GoGo model for the game which you can see a screen grab straight from LightWave below.

 

New GoGo Model for Shuffle Blocks

  I’ve made GoGo a bit chubbier as I’m fed up of having muscle head hero’s and I wanted GoGo to be more of your average Joe style character.  I did make him a bit fatter, but he started to look to much like Hommer Simpson, so I had to scale him down a bit.  It’s actually pretty strange modelling a character as you have to make some strange decisions such as is his ass to big and should I make his crutch bigger / smaller?  It sounds daft, but its surprising how long you spent on changing these things until they look right.

  Dave has just sent me a new build of the game which I’m going to try out as soon as I have updated to XNA 3, but I’m also downloading the Apples iPhone SDK at the moment and it’s taking a while as my Internet connection is going really slow again at the moment.

 

GoGo Digger:

  We have been getting a bit of good feed back from a couple of players about GoGo Digger which is a real boost for us and I really should start to publicize the MAC version a lot more (and the PC as well to be honest), as it is a really nice game to play and it will be good publicity for when we release the other games.

 

No doubt I’ve forgotten some stuff this week, but I can add them in the next post, so thanks for reading and if you have any questions just ask.

 

Have a good week,

 

Mike.

www.badbumble.com

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