Sick as a dog and Fable 2 fun


Hello folks,

  Sorry for not posting sooner, but I’ve been as sick as a dog the whole week (I was that bad I was even off work).

Saying that, I was able to work like a mad man the first weekend (I think I slept for about 8 hours in total over the 3 nights) and got a fair amount of work done on Lucky 7.

  Fable 2 came out on Friday in the UK so I must admit to spending the whole weekend playing it.  I loved the first game and the sequel is even better.  If you have never played this game, it’s an arcade style role playing game, kind of a cross between Diablo and Zelda.  It’s not as puzzle orientated as the Zelda games and I think the combat is slightly more simplistic.  The game looks really nice and the level design is also top notch.  It’s not perfect as they are a few technical bugs in the game that can really annoy you, but in the grand scheme of things it’s really nothing.  Once you complete the game you can actually carry on playing and completing the remaining quests you missed off and they are even new quests that are only available after you complete the game.

  The big new features are your dog side kick (used mainly to help you find hidden treasure and as a decoy during fights (some of the enemy will go after the dog instead of you, giving you a bit of a breather)) and you can actually have a family now, so you can have children running around the various towns, which is a really neat feature.  I bought the special edition version which also gives you the Master Chief costume (from Halo) to using during the game which is a nice touch and look pretty funny if you eat too much food as you start to get a bit of a beer gut.  So if you have an XBOX360 and you like arcade style role playing games, definitely give it a try (I must have played the game for a good 30-40 hours and there’s still lots to do in the game).


Weekending 24/10/08

Lucky Seven:

  I’ve done lots of little jobs on Lucky 7 this week.  Simple things like the animated score font and a better level / HUD layout for the game.  This has also led to lot’s of new ideas for the game, which should allow us to have lots of variations of the game for the player.

  The game is definitely taking a more character based feel to the game now I think, which I’m hoping will add a great feel to the overall atmosphere of the game and it’s already a lot more playable in it’s current basic form then some of the current casual games that are out there.  Once all the game mechanics are in and the various special attacks and completed and balanced out, it’s going to be a real corker of a game I think.

 

Shuffle Blocks:

  Not a lot to talk about I’m afraid on this project, except for having to change some of the sprite sheets so they will work on different video cards.

  Dave did send me the min menu current build and it looks really, really nice.  They are 3 different cloud layers in the background that slowly move and it looks dead smart.  I plan on doing a fair bit of work on this project this week.

 

I know there is more stuff that I’ve forgotten, but I can’t remember to be honest as I’m still feeling really rough =(

 

Have a good week,

 

Mike.

www.badbumble.com

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