Hello everyone,
It’s been a really rough week, this week and I’m looking forward to the weekend.
I’ve had lots of little family jobs to do this week, which has really eaten up a lot of my time. You know how it is, you just do a quick 5 minute job for someone and that turns into 3 hours because you have to hang around for this or that.
This week, project wise has been solely spent on Lucky 7 again (I really need to give some more time over to Shuffle Blocks), but it’s coming along really well.
Game wise, I had a quick look at Gears of War 2 and it’s nice, but it just seems like an extension to Gears 1 so far (only played it for a couple of hours so I’m sure it will improve). I also loaded up Fable 2 after not touching it for a couple of weeks and I found out that if you own any property in the game, it still collects the rent money even without playing it, so I went out and bought almost every building I can in Fable and I get over 16,000 gold each turn! This is definitely my favorite game so far on the Xbox 360.
Also for any Dilbert fans out there, check out the new “Dilbert V2.0” book (it’s a nice big (about A3) hard back book that comes in it’s own sleeve) that comes with a DVD with every Dilbert comic strip ever released. Check it out on Amazon.
Weekending 14/11/08
Lucky Seven:
This week I’ve been working on some of the HUD options and I’ve started to work on the monster main character models (the PumpKing baddie been the first).
Isaac sent me the new build of the game with a few (about 5) of the attacks already implemented in the game and it all seems to fit in and plays really, really well. One of the strangest attacks is when the game starts to rotate the blocks, it really does throw you for a couple of seconds, such a simple idea that works really, really well.
I think the game could be a fair amount of work to balance all the levels out so the game has a fairly smooth difficult ramp, but it should be fine with the way we are allowing the level selection, (which is a grid based layout).
Shuffle Blocks:
Dave has been full of cold this week, but has just about finished sticking everything together, so that means we can test all the main game functions out and see where we need to go from there.
Also for all the members of the News Letter, I’ve got everything setup now for you to download the mobile phone version of GoGo Digger (J2ME (Java) version), it’s taken me several hours of swearing at the computer and my web hosting software, but I think I’ve got the News Letter ready to go out now, so you should be getting something in your e-mail first thing, Saturday morning. So if you don’t see anything, have a quick look in your spam / junk folder, just in case it’s been stuck in there.
Right, I think that’s everything for this week, so have a good week and I promise to get the link sent out to all the News Letter members by the end of the weekend.
Mike.
You must be logged in to post a comment.