Hello again,
This will be a quick post this week I’m afraid as it is late and I really need to go to sleep now. This week, I’ve been hammering away again at Lucky 7 constantly. I got my head down and knocked out lots of little graphical jobs that needed to be done for the game and tried a couple of new ideas that I think will work really well and look nice.
There was also the new Xbox update, which turned out to be a lot nicer then I expected it to. The avatars are a bit too close to the Wii Me’s for my liking, but it sees a lot faster to move round the place. The one thing that did annoy me was that I couldn’t make the avatars fat enough to be a true representation of myself, which probably means I need to go on a diet more then anything else =/
Game wise, I’ve not really been playing any games (I have been playing Lucky 7 a lot, but that’s been classed as work,(even if it is great fun)), but I noticed that Field Runners (a tower defence game on the iPhone) was updated last night, so spent a hour playing on that and if you have an iPhone, then you really should get this game as it’s probably the best game available on the iPhone at the moment and the update makes it just so much better.
Weekending 21/11/08
Lucky Seven:
There’s been lots of little additions to the game this week, some just minor additions and others which were spare of the moment ideas for little graphical touches, which should work really well in the game and give it an added “WOW” element for the player when they play the game. It’s amazing how replacing the place holder text elements with nice new, colourful text graphics can add so much polish to the game.
I’ve also been trying to do some particle effect sprites for the game. Now I’ve never done graphics for sprite particles before, so it’s a bit of a learning curve for me (not to mention learning how to use the particle editor in TGB (which is pretty easy so far)). Anyway after lots of playing around with drawing sprites, I think I’ve come up with some nice glittering glows and sparkles for the game. The only problem is that I’ve messed up the transparency on the sprites, so they look like they are behind smoked glass, but that’s easy to fix. Then it’s just a case of creating some nice particle effects with them. I’m actually looking forward to doing this a lot as it’s a lot quicker then when you do particle effects in a 3D package.
It was also Isaac’s birthday this week, so Happy Birthday! Coding wise, Isaac has just finished coding the high score tables for each profile and overall high scores. He has also added a couple of more attacks and added the new big and beautiful text which makes it look a lot more polished and gets rid of the place holder text. The game is now starting to take on some character all of it’s own.
Shuffle Blocks:
Dave has promised me a build of the game this weekend after spending most of the week having to rebuild his PC (computers are great), and once that’s done I can have a good play on the build and decide what else is to be done on the game. The basic game play is there and all the elements are there to create the various levels, so it shouldn’t be too much work I hope to get finished.
I hope the new letter users where able to download the GoGo Digger phone version (I didn’t receive any e-mails to say otherwise) and I plan on doing more stuff later for the News Letter readers.
Right, that’s every thing for me this week I think, so have a good one and I’ll see you next week.
Mike.
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