Hello,
Well it’s almost Christmas now and it will be the last Friday post before Christmas at any rate so the first thing to do is to wish you all a Merry Christmas!
It’s been another busy week mainly for Lucky 7 again, but there has been some work done on Shuffle Blocks as well. Lucky 7 is really coming along nice now, I know I’ve said that before, but it really is starting to look really solid now. We have the basic intro set up now, which sets up the atmosphere for the rest of the game really nicely. We have some really great tunes in the game which really enhance the overall feel of the game so much. I was really surprised about this to be honest, as I’m not normally that bothered about in game music when I normally play games (often, just play with the sound effects on and the music off or at least very low), but my main work PC got a bit confused and was unable to play any sound for a while, so I was play testing the latest build of Lucky 7 (without any audio) and it was still fun, but it definitely felt like it was missing something. I guess the old saying of “You don’t know what you have got, until it’s gone” is really true.
That reminds me; I managed to mess my main work PC up over the weekend after installing e-music on it. It was an offer to get www.LogMeOn.com free for six months (it allows you to remotely connect onto other peoples computers, just as if you were sitting there (great service / program and if you need something like this, definitely try it out) so I could sort my wife’s computer out for her and because it’s something I hardly ever use, I didn’t want to buy a subscription for it when I would only be using it for an hour at most. Anyway, there’s an offer to get it free for 6 months if you subscribe to e-music, which I did. Can’t really say that I was that impressed with e-music (I still prefer iTunes) so I decided to un-install it and cancel the subscription. After doing this, I was unable to get any audio out of my PC and everything looked fine with the drivers, but I knew it had to be the drivers, so I removed the drives and re-installed them again. This caused a lot more trouble with other drivers and to cut an already long story short, it took me several hours getting everything back to normal again.
I’ve also been playing Go on my iPhone during my lunch break this week. I never realised it was such a good game to play, very simple rules but with a lot of strategy and depth to it. If you have never played the game before, it’s kind of like a cross between Othello and Connect 4. The idea of the game is to take turns laying down blocks anywhere on a board to try to get a line of 5. Sounds very simple to play and it is, but it’s a really, really deep game to master and for me, that’s the best type of games, simple rules, but with a huge range of possibilities. I’m going to have to start thinking about doing a game similar to go. I could call it “Gogo’s Go”, or maybe not
Weekending 19/12/08
Lucky Seven:
Well considering that my PC was down for a while on Saturday, I’ve had a good week on Lucky 7. I’ve been able to re-shuffle the in game HUD around a bit so that everything is a bit clearer to see and use. The Slime attack and Confusing Ray Attack text has also been done and the first version of the Slime has also been done (there’s actually 3 different version been done and it’s just a case of seeing which one looks best). There’s also been lots of other little graphic jobs been completed this week that I can’t remember at this current moment in time (that’s because I’m starting to get old), but I’ve had another good week working on it.
Tommy has sent in all the music for the game and it sounds great. There may be some more tunes needed nearer the end of the project, but for now, that’s the music done.
Isaac was supposed to be taking some time out due to his day job, but he just can’t keep away. He’s been implementing all the new gf/x and tunes and cleaning up the HUD. He has also finished converting the intro I mocked up in Flash to the game engine and it looks really nice in full screen mode and once we have the particle effects in place, it will be a thing of pure beauty
Click on the link below to see the first rough Flash mock up along with the title tune for the game.
(Note: Iit really should be played in a 800 * 600 screen, so you don’t see the white borders, which does distract from it a fair bit, but it will give you a rough idea of the gf/x style)
Shuffle Blocks:
We are talking about releasing a challenge mode style version of the game which will different styles of word games for the game. We are still planning these things out at the moment. We also have a couple of quick ideas for other games involving the same game play style / mechanic for other games.
Tommy has also just started to work on the audio for Shuffle Blocks as well, so I’m expecting great things from him.
Right, that’s it for me this week as I need to get back to work so have a good Christmas and I hope to see you soon,
Thanks,
Mike.
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