Archive for 10/01/2009

Happy New Year!!


Hello,

  Happy New Year!!

I hope you all had a good Christmas and New Year.  My Christmas was good, but the New Year bit has been a real pain so far, loads of things have gone wrong so far.  You name it, it’s gone wrong, from the normal stuff, such as choppy Internet connection to things just breaking such as my DVD player not been able to play normal DVD’s now, breaking my computer chair (I’m lucky I didn’t kill myself there, but thanks to my cat like reflexives and my fat ass I’m I live to tell the tale), bricking my MP3 player and my LightWave (the 3D software I use) is playing up (well it’s not playing up, but the old version I have doesn’t do hair / fur very well (but the new version does)), so that’s costing me a small fortune to upgrade (which is a good excuse as I’ve been wanting to get the latest version for ages).  So not a great start to the New Year.  On the bright side, Newtec, the company that makes LightWave have an excellent service depart and I can’t fault them at all.  So if you are after a cheap (for 3D software at least) 3D all in one package, have a look at LightWave.  I’ve always liked using LightWave and the service is fantastic from them (sorry that sounded a bit like an advert, but it’s not I just really like the software).

 

  With it been the holidays, there’s not been a lot done on the game projects to be honest, well, considering it’s been almost 3 weeks, but the Christmas period is a time to spend with family and friends after all, eating lots of chocolate, mince pies and even more chocolates!!!

 

Weekending 8/1/09

Lucky Seven:

  To be honest, I can’t remember all the things I have done on Lucky Seven during the holidays (I can’t even blame it on drinking because I didn’t get drunk this year (I really need to start making lists, could be a New Year resolution for me)), but the main thing that springs to mind is that I made another monster for the game and got it all animated ready to render out as soon as I get my new copy of LightWave (been told it’s coming on Tuesday).  It’s a cross between a bear and a rabbit.  So it’s got a big fat body with rabbit feet and rabbit ears (it looks better then it sounds, honest).  My wife says it looks like me, I think that’s because of the man boobs I gave it, but I still can’t work out if that was a complement from her or not (if in doubt, I always take it as a complement, it saves a lot sulking and no one like to see a fat man cry *Grin* ).

 

  Isaac has been putting the finishing touches to the slime attack and added the new gf/x for that which looks a lot nicer now.  He’s also been doing a bit of optimization to make sure everything is running as quick as possible and I need to do a few things as well to help him with that.  Not hard work on my part, just a bit dull, but you can almost turn your brain off and just get on with it.

 

Shuffle Blocks:

  Tommy has been working on a couple of tunes for the game and Dave has been investigating a possible engine so we can port the game over to the iPhone, mobiles and PDA’s

 

I think that’s it for now to be honest.  It’s a bit shorter then normal, but that’s because of the holidays and my current destructive nature I’ve seemed to have picked up since the New Year, but it will be back to normal again next week (fingers crossed).

 

So have a good week and I’ll be posting some pictures next week of the monster and maybe some other bits and bobs.


Thanks and I hope to see you next week,

Mike.

www.badbumble.com

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