Archive for 04/05/2009

Not all Clones are created equal


Hello everyone,

  Hope you all have had a good week.

It’s been a bank holiday here this weekend and it’s actually been fairly nice out side, so I went against my better judgement and went out for a couple of days while it was nice (which is why the blog is a bit later then normal (sorry)).  I basically went along the East coast, visiting a few of the sea side towns.  It was nice and I ate loads of ice cream and I’m still finding sand in my shoes.

  I’m fighting a cold of at the moment so I’m a bit grumpy and I’ve got the attention span of a gold fish at the moment so I’ve been jumping around a bit doing different tasks and just been watching Heroes when I just couldn’t face coming home from work after sitting at a computer screen for eight hours and spending another couple of hours sitting at the computer at home.

 

  Any way, I’ve started to work on another advert for the game as I want to get at least six done before the game is ready for release.  It’s not finished yet, but here’s one of the cells/renders for it.

 Solitaire Siege Clone Reject

  This advert will be about how creating clones is like baking a cake; if you don’t follow the recipe perfectly, you get mishaps.  This picture shows one of these mishaps, a rejected clone.  I actually modelled the character after Bernard from “Day of the Tentacle”, a great little point and click game by Lucas Games (it was one of the first CD-Rom adventure games) and one of the first adventure games I completed without any help.

 

Weekending 04/05/09

Solitaire Siege:

  I’ve done a couple of things for the game, just graphical touch ups and a new card attack called “The Spy”, which was Isaacs idea for the game.  It works well and is a none violent card for once =)  Most of my time has been taken up with doing more stuff for the adverts.  I think I’m got most of them planned out now I think and fingers crossed, I can use a lot of my old 3D models in these, or at the very least, have a base model to work off from.

  I’ve also been playing the new builds of the game for bug testing, Isaac keeps sending me every other day or so.  I think I played it other the weekend for about 7 hours which isn’t bad considering I was out every day and only got a chance to play it on the night time.  To be honest, even was the few bugs which are in it at the moment, it’s still really playable and it really didn’t seem like I was playing it for that long.  We will need to do some adjustments to the level difficulty a bit I think as it seems a bit too easy at the moment, but we will know for sure when it’s finished and we can test it on new people.

 

Right I think that’s everything for this week, I know it was a bit short this week, but I’m hoping to have a bit more interesting stuff next week for you.

 

Take care,

Mike.

www.badbumble.com

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