Another Solitaire Siege picture and Plants vs Zombies.


Hello,

  I hope you are all doing well.

It will have to be a fairly quick blog this week as it’s getting a bit late now and I really need to get to bed because I’ve been up since 5am this morning and I’m half a sleep as it is.

  This week has been all over the place for me.  It’s been full of lot’s of little jobs I’ve had to do, that seem to have taken most of my time up.  You know how it is, you have  a five minute job to do and it ends up been most of the night wasted on doing it and then that causes a few more little jobs and it starts to feel like a never ending circle.

  So anyway, this week I’ve been working on Solitaire Siege again and a bit of work on Shuffle Blocks, which Dave has asked me for.  The new version of iTGB has just come out as well, so that’s going to take a few nights to look at and see what new stuff is in that.

  I’ve also been playing the new PopCap game called “Plants vs Zombies” which is a really nice game once you get into it.  I say that because the demo really doesn’t do the game justice (for some reason PopCap game demos are nearly always a bit dull) as the game doesn’t start to get interesting until about the 90 minute mark.  Basically it’s a simplified Tower Defence style game where you have five lanes which cartoon style zombies come down and you have to stop them from getting to the other side by placing plants in their way.  It starts out really simple and a bit dull to be honest, but the later levels really do start to pick up and it’s a very engrossing game to play and the polish in the game is fantastic and you are going to love “Crazy Dave”.

 

Solitaire Siege Clone Reject Experiment

  Well here’s a new little game advert for you to look at.  It’s just something quick I knocked up tonight so I would have something to show you guys.  The plan was / is to also use the nerdy clone from last week with this Hulk style clone in an advert, but it was taking to long to layout correctly, so I knocked this one up instead and I will finish the planned advert next week.

  Let me know what you think of it and feel free to pass the pictures around if you want to, just don’t alter / modify them please.

 

Weekending 04/05/09

Solitaire Siege:

  Isaac has sent me a new build for the game which he thinks has nearly all the bugs knocked out of the game, but with the new version of the engine we use coming out, we need to make sure it will work with that as it now supports MP3’s so we can have Tommy’s music in the game and a lot more sound effects.

  I’ve just been working out a few screens for the game just on paper at the moment, but after playing the game, they are a few things that need to be added so it’s as easy as possible for a new player to get in to the game as quickly as possible.  It may be a lot more work then I expected, but it’s definitely something that needs to be done.

 

Shuffle Blocks:

  Dave has been in touch this week with regards to Shuffle Blocks.  The game is back up and running again now and is nice and solid again.  I’ve got a font done for the game which I need to save out and send to Dave for the timer for the Land Mines in the game.

  Still now sure if we should do a knocked down version of the game for the community games for XBOX Live or just keep on slogging away and get the full, deluxe version of the game out, but at the moment all my time is taken up with Solitaire Siege and the other projects.

 

Well that will have to be it for now as it’s getting late and I’m up early tomorrow, but if I get a chance I will try to post mid week, but I’m also on call next week (day job) so I don’t know when (if) I will have any free time next week.

 

Have a good week and take care.

 

Take care,

Mike.

www.badbumble.com

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