Hello,
How’s everything going?
Sorry for the late post, but I’ve been having Internet trouble and trying really hard to get all the gf/x finished for Solitaire Siege =)
I’ve also knocked up a couple of little iPhone / iPod Touch reviews in the forums for you to have a quick look at, if you get a spare couple of minutes. There’s a few reasons for doing this, one of the main ones been that I’ve bought a huge number of games for my iPhone, some been really good, while others been really, really bad; and that’s even after reading a couple of reviews. Another reason is I’ve had the forum sitting there for a while now and it seemed like an easy way to start to use it and hopefully other people will start to post review on there (I need to sort out some basic rules / guidelines for that, but I don’t see any reason not to allow other people to post reviews as well).
My reviews are based on generally playing a game for about an hour or so (some times longer if the game is good, shorter if it isn’t) and it’s just the general feel I get for the games and as every ones tastes are different, I don’t expect every one to agree with me, but you are more then welcome to leave your comments on the forum. You do need to register on the forum to be able to post of course, or else it will get full of spam and links to gambling and porn sites. I do recommend you trying the two games I’ve reviewed as I did enjoy them a lot.
Work wise this week has been a bit hit and miss (getting called out at 2:30am was a major highlight of the week), but I was able to get my head down and do a fair bit of work during the end of the week and I think I’ve finished all the graphics now for Solitaire Siege, at least until I can see it on the real hardware and then I’m hoping it will just be minor changes.
Weekending 18/05/09
Solitaire Siege:
Isaac thinks he’s almost gotten rid of all the bugs now in the game and now it’s a case of adding the other little details in the game (effects for the weapon attacks and the like). He’s also been adding various sound effects and other audio into the game as well (thanks to the new engine), the only downside is that you can’t hear the MP3 audio unless it’s on the real hardware which is annoying to say the least.
I’ve just finished all the particle effects for the game and I think it will look really nice in game (I particularly like the Flame Thrower effect and the rocket launcher, just hope that it runs okay on the real hardware). I’ve also finished all the other screens in the game like the Statistics Screen for the end of each level, help screen, credits screen and cleaning up various other screens.
Shuffle Blocks:
Dave got married on Friday, so Congratulations to Dave and his better half and I wish you all the best.
Dave is aiming to do a Xbox Live Community game version of the game, which means I need to redo all the gf/x for the higher resolution (current gf/x where aimed for a lowly 640 x 480), so they will have a lot more detail in the new version and I guess the PC version will also get a big boost out of the updated gf/x now as well.
Tommy is writing up some new tunes for the new version as well.
So as you can see, it’s all go again last week and I’m expecting this week to be just as busy =)
So I think that’s everything for this week, but if you have any questions, please feel free to get in touch and please let me know if you think the game reviews are any good or a waste of time, or if you want to post a review yourself, just ask.
Have a good week and take care.
Take care,
Mike.
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