Solitaire Siege finally on the real hardware and Shuffle Blocks for the XBOX 360


Hello,

  Hope you are all well.

Sorry for not posting last week, but last week / weekend was just a mess, everything has been all over the place, but I think things are starting to get back to normal again now.

  This will be a pretty short post as I’ve got a huge amount of work to try to get through this week and every second counts, so without furtherer to do, let me tell you what’s been done.

 

Weekending 31/05/09

Solitaire Siege:

  The big news is that I’ve finally got my license for the iPhone Apple development kit.  So I can now test Solitaire Siege on the real hardware.  It took me two whole nights to get everything set up correctly and to be able to send the game to the iPod.  Most of this was because I rushed straight in and I had to download in total about 5 Gigs worth of stuff to get everything going.  It was a lot more complex then I expected it to be to be honest, but I guess there’s a lot of security involved to stop developers from been able hack other peoples phones.

  So anyway, the good news is that the game can now be played on the iPod Touch (I had to upgrade to the Beta of OS3 and I didn’t want to risk losing all my contacts on my phone if anything went wrong, so I used my iPod and lost all my movies which I have to stick on the MAC now to get then back onto the iPod).  It runs a bit slower then on the PC/MAC build, but it’s still playable except that there’s a strange bug where the cards don’t get update, but I’ve been told what could be causing that and it should be a fairly quick fix to do.

  Isaac has also been having a rough couple of weeks, so things have slowed down a bit, but the game is almost there I think.  Isaac did start to do some mini games for the game while we were waiting for the license and to take a break from bug hunting which I no doubt will end up in the game in a later update (I want the first version to be nice and clean for the Apple submission, so nothing goes wrong).  We do have plans for some interesting updates for the game but we want to make sure that the basic game is fun for every one first and then we can build on it.

 

Shuffle Blocks:

  Dave has been secretly hammering away at the XBOX version of Shuffle Blocks and he thinks the game could be finished by the end of next month, all been well.

  Tommy has done another couple of tunes for the game which I’ve been told are really nice (after all, everything he does is really nice) and I’ve been starting to convert the gf/xs to the strange resolution the XBOX 360 uses (1280 by 700).  This is causing a lot more hassle then I expected it too.  So much that I’ve had to redesign the in game playing area and I’m going to have to redraw all the gf/x again which will take at least the rest of the week to do at the very least, but I don’t want to hold Dave up as the game will be really nice when it’s finished and fingers crossed, should do well on XBOX Live (the community games bit).  I’ll post some gf/x for it during the week (if I have time so you can compare the differences the change in screen size makes).  The other plus point about this is that the PC version will benefit from the upgraded gf/x, even if I can’t use the new layout.

 

Right I better get back to work I guess.  Have a great week and I’ll see you next week.

 

 

Take care,

Mike.

www.badbumble.com

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